ICS UX Design Team
Today’s world is an interconnected web of devices, platforms and above all, people. We put the user at the center and go to great lengths to ensure user experience design is a keystone of innovative, smart products.
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Move Slow and Fix Things: Lessons Learned from Facebook Missteps
Tuesday, October 30, 2018 - 08:08 "> • By ICS UX Design Team • UX Design
Want to design a better, more successful product? Learn from Facebook's mistakes.
Robots are Not Designers (and Vice Versa)
Tuesday, August 28, 2018 - 09:52 "> • By ICS UX Design Team • UX Design
Can a robot do a designer's job? Should it?
Learning Design from a 4-Year-Old
Monday, July 2, 2018 - 12:23 "> • By ICS UX Design Team • UX Design
Why are fire trucks red? Why not green? As a designer, you must always keep an open mind.
Is Empathy Just a UX Buzzword?
Tuesday, June 5, 2018 - 10:25 "> • By ICS UX Design Team • UX Design
As designers, we're in the service industry. To deliver great service, we need to be great listeners. And that requires empathy.
Usability Testing Leads to Stronger Designs and Better Products
Friday, January 5, 2018 - 13:42 "> • By ICS UX Design Team • UX, Usability Testing, product design
Designing a new product? Usability testing helps you address problems early, with the least impact on your budget and schedule.
Mixed Reality is Transforming the Online Shopping Experience
Friday, October 13, 2017 - 08:57 "> • By ICS Development Team, ICS UX Design Team • VR, online shopping
In the near future, 2D websites will transform into vivid 3D experiences — turning online shopping into a whole new ballgame.
Design Cues for Navigating Large-Format Touchscreens
Wednesday, February 22, 2017 - 11:39 "> • By ICS UX Design Team • UX, UX Design
When designing for large-format touchscreens, ensure the user can understand immediately how to navigate.
Nintendo Delivers Lessons in UX with the New Switch
Wednesday, January 18, 2017 - 14:16 "> • By ICS UX Design Team • UX Design
The new Switch offers three gaming experiences in one thanks to clever design and a focus on UX.
How to Give Constructive Feedback Your Designer Will Appreciate
Monday, October 17, 2016 - 11:45 "> • By ICS UX Design Team • UX, UX Design
Providing actionable feedback is key to the success of any design project. Here are resources to help non-designers develop fluency.
Compelling Touchscreen Animations Enhance the User Experience
Tuesday, August 23, 2016 - 13:28 "> • By ICS UX Design Team • UX, touchscreen, animations, kiosk
Well-designed, tailored user interface animations delivered on touchscreens effectively engage increasingly demanding audiences.
The Lite Mobile Site: Designing a User Experience for Slower Internet
Thursday, May 26, 2016 - 10:57 "> • By ICS UX Design Team • UX, Mobile
Global expansion of mobile phone use has many subscribers operating on a slower Internet, are you designing UX for them too? Read more...
Questions & Answers from Qt for Beginners Part 3 - QML and Qt Quick
Friday, May 20, 2016 - 11:43 "> • By ICS UX Design Team • QML, Qt Quick
Ask your Qt Questions for Part 5 Q&A.
Eight Golden Rules: Rule 4 - Design Dialogs to Yield Closure
Tuesday, March 8, 2016 - 12:01 "> • By ICS UX Design Team • UX, Eight Golden Rules, User Experience
In this blog post, we will explore the fourth rule of Schneiderman's Eight Golden Rules of Interface Design.
Eight Golden Rules: Rule 3 - Provide Informative Feedback
Thursday, February 18, 2016 - 17:23 "> • By ICS UX Design Team • Eight Golden Rules, UX, Interface Design, Visual, Informative Feedback
In this blog post, we will explore the third rul of Schniederman's Eight Golden Rules to Interface Design.
Eight Golden Rules: Rule 1 - Strive for Consistency
Monday, January 25, 2016 - 16:41 "> • By ICS UX Design Team • UX, Design, User Experience
Eight Golden Rules UX of Design: Check out the first one here!
Designing in the Dark
Monday, November 30, 2015 - 15:53 "> • By ICS UX Design Team • UX, color science, low-light environments, user interface design, HCI
When most of us hear night vision goggles, it is usually a safe bet we imagine a night scene with that glowing green-scale overlay or something similar to that shown above. For those who have ever used night vision goggles or have used a digital camera with a night setting, you might already be familiar with this concept, but it really does look like this! Have you ever wondered why the exclusive use of green?
Usability and Modern Visual Design: An Effective Harmony
Tuesday, May 5, 2015 - 10:45 "> • By ICS UX Design Team • UX, UI, user interface, Usability, modern visual design
Usability and Modern Visual Design: An Effective Harmony
Notes from a UX Pro Over a Cup of Joe: Team Formation
Monday, January 19, 2015 - 11:34 "> • By ICS UX Design Team • User Experience, UX, team building, team formation
Notes From a UX Pro Over a Cup of Joe: UX and Coffee
Monday, December 8, 2014 - 11:09 "> • By ICS UX Design Team • UX, User Experience, design-centric
Welcome back for a chat about user experience (UX) in the real world. Today, I want to talk about user experience and coffee. Now, I know not everyone drinks coffee, so for the sake of discussion, let’s assume that you want to drink some coffee. Initial Decision
Notes from a UX Pro Over a Cup of Joe: Mental Models
Monday, October 27, 2014 - 10:30 "> • By ICS UX Design Team • Mental models, User Experience, UX, design thinking, user interfaces, workflow, gesture
Welcome back to the coffee corner! I hope that you’re doing well and enjoying your user experience (UX) rock star status on any project you may be working on, no matter your role. Today, we’re going to be chatting about Mental Models - what they are, why we should care about them and how we can leverage them to inform design thinking.
Notes From a UX Pro Over a Cup of Joe: Talking to a Project Manager About Usability
Tuesday, September 2, 2014 - 13:54 "> • By ICS UX Design Team • Usability, User Experience, UX, good design
I just made it to my daily 10:30am coffee break (the one where I refill my coffee mug, since I already drank my 8am coffee) and wanted to spend a moment to chat about usability/user experience (UX) and project management (PM).
What Does a Glass of Water or a Cup of Coffee Have to Do with Usability Testing?
Monday, August 18, 2014 - 12:25 "> • By ICS UX Design Team • Usability Testing, usability test, device design, User Experience, UX
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Connecting Consumers - Designing User Experience the eBay Way
Monday, June 9, 2014 - 16:58 "> • By ICS UX Design Team • User Experience, UX, designing for embedded, navigate, good design
Whether you are designing the user experience for mobile, embedded products or a website they all have elements that when applied consistently can make any product or website successful.
Color Theory and the User Experience
Monday, March 31, 2014 - 10:47 "> • By ICS UX Design Team • UX, Design, Color, Visual
Color theory is often referenced when creating or viewing traditional works of art. Using color to successfully portray balance, movement and atmosphere is crucial. A painter does not use color haphazardly, they use it with purpose. It is used to organize their composition, direct the viewer’s focal point and create an emotional impact. Can these general rules be applied to interface design? Can they help create a more meaningful user experience? The answer is yes!
Crime + Design
Monday, March 17, 2014 - 16:55 "> • By ICS UX Design Team • UX, UX Design
Skills as these are invaluable to a designer. The issue designers often face is clients don’t always know what problem a user may face while using a product, they then will need to solve.
Workflow Analysis, Swim Lanes and UX
Monday, March 3, 2014 - 10:30 "> • By ICS UX Design Team • UX, UX Design, Workflow Analysis
There are several ways to display a workflow, one of which is the swim lane diagram. These diagrams visually describe how a process works, including the people involved and the handover of information. Another advantage of workflow analysis is that it e
The Role of Visual Design in UX
Monday, February 3, 2014 - 10:09 "> • By ICS UX Design Team • UX Design
Visual design has the potential to make or break a user experience. The reason most people believe graphic designers exist is to make an interface look pretty. While this is an important part of the process, most people don’t realize that visual cues are designed with the end user in mind. When you begin the artistic phase of your project, there are three important elements to consider: 1. Design for Your Target Audience
On Justifying User Experience Design
Tuesday, December 17, 2013 - 15:20 "> • By ICS UX Design Team • UX
A few months ago, we put on a webinar about usability testing. One of the questions at the end was about justifying spending on usability design and testing. More broadly, how to convince management that good design matters – and is worth investing in. This is an industry-wide question and one, which user experience professionals are often asked in an “elevator pitch” kind of situation.