[ fromfile: scopestorage.xml id: iddefdecl ]
Any identifier must be declared or defined before it is used. Declaring a name means telling the compiler what type to associate with that name.
Defining an object, or variable, means allocating space and (optionally) assigning an initial value. For example,
double x, y, z; char* p; int i = 0; QString message("Hello");
Defining a function means completely describing its behavior in a block of C++ statements. For example,
int max(int a, int b) { return a > b ? a : b; }
Defining a class means specifying its structure in a sequence of declarations of function and data members, as you can see in Example 20.1. Among other things, a class definition tells the compiler how much memory is required for an object of that class.
Example 20.1. src/early-examples/decldef/point.h
Example 20.2 contains some declarations that are not definitions.
Example 20.2. src/early-examples/decldef/point.cpp
Each declaration that is not a definition conveys an implicit promise to the compiler (which will be enforced by the linker) that the declared name will be defined in an appropriate location somewhere else in the program.
Each definition is a declaration. There can be only one definition of any name in any scope, but there can be multiple declarations.
Note | |
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Variable initialization might seem to be "optional" in C++. But initialization of variables always takes place – regardless of whether it is specified. A statement of the form TypeT var; results in default initialization of the variable |
Generated: 2012-03-02 | © 2012 Alan Ezust and Paul Ezust. |