Eight Golden Rules: Rule 8 - Reduce Short Term Memory Load
Eight Golden Rules - Eight is great.. Read the final entry on this intelligent series of user experience principles to help you make your UX great! Read more...
Connecting tech leaders with insight to move the needle, and developers and designers with inspiration to build really cool touchscreen-driven stuff people will love.
Eight Golden Rules - Eight is great.. Read the final entry on this intelligent series of user experience principles to help you make your UX great! Read more...
Do you have an internal or external locus of control? What do you users have? Find out the importance of designing UX for this one thing....read more...
A look at Ben Shneiderman's sixth rule of interface design: allow easy reversal of actions.
Check out the fifth of Schneiderman's Eight Golden Rules of Interface Design.
In this blog post, we will explore the fourth rule of Schneiderman's Eight Golden Rules of Interface Design.
In this blog post, we will explore the third rul of Schniederman's Eight Golden Rules to Interface Design.
Eight Golden Rules: Rule 2 - Cater to Universal Usability: People come in a wide variety. Are you designing for the widest range of users, possible? Read more...
Eight Golden Rules UX of Design: Check out the first one here!
Are there really golden rules that apply in UX Design that help designers to be more successful? We examine the Eight Rules here and why you should use them. Check it out.
Some time ago, I wrote a post about the use of patterns in user interface (UI) design. The idea is that, when one solves problems for a
What does user experience, Steve Harvey and the Miss Universe pageant have in common? Check it out.
Can user experience (UX) design be fast and good. We think so. Check it out.
When most of us hear night vision goggles, it is usually a safe bet we imagine a night scene with that glowing green-scale overlay or some
Engineers designed and developed products, and usability tended to be an afterthought. Anyone who remembers programming a first-generation VCR should know what I’m talking about.
Designing is a process, and as a designer you can utilize numerous strategies to progress to a successful outcome, but a sure way not to s
Here at ICS, we've been working with IoT technology for some time now, and it's been very exciting work.
Although design is a subject of much interest in this age of highly usable technology products, misconceptions about the user experience (UX) design process abound.
For a UX designer, there is a wide (and not fully agreed upon) list of possible skills one could have: user research, user testing, ethnography, interaction design, wireframing, sketching, information architecture and visual design are only some of them.
“Any sufficiently advanced technology is indistinguishable from magic.” – Arthur C. Clarke
One of the challenges to creating effecting and engaging User Experiences (UX) for interactive devices is balancing the creative aspect with the fu
Before getting the opportunity to run a design team, I worked as a Qt developer and trainer for many years. This has given me some insig
Does the distinction matter to User Experience (UX) designers? Since the IoE is really a wider view of the IoT, do the additional components, issues or aspects of the “everything” view actually add more complexity to the UX design of connected devices? My answer to these questions is a resounding Yes!
How does a designer deal with the dilemma of creating devices with little or no learning for users to be effectively proficient with them?
The demand for increasingly better-quality user experiences requires increasingly more work effort on the part of UX designers.
The emergence of the Internet of Things (IoT) is reshaping our relationship with computing technology.
Internet of Things: Are Your User Experience Design Skills Up to Speed?
Usability and Modern Visual Design: An Effective Harmony
Users find it frustrating and reluctantly accept the fact that connection to the Internet sometimes has glitches. Wait times are the norm.