How to Choose Between Realities for the Best Immersive Experience
Looking to create an interactive game? Here's an overview of VR, AR and large-format touchscreen experiences.
Connecting tech leaders with insight to move the needle, and developers and designers with inspiration to build really cool touchscreen-driven stuff people will love.
Looking to create an interactive game? Here's an overview of VR, AR and large-format touchscreen experiences.
More customer interactions are taking place with bots instead of people. Here's a look at the tech that makes this possible.
Gamification paid off for Boston Scientific. Here's how we built the interactive game.
People are busy. Distracted. To get them to engage with your content, make it easy to consume by leveraging your digital ecosystem.
Are you closing your skills gap when staffing your projects? Here's why you should.
Closing your skills gap so you can effectively surge demands you have the right team in place. Here's what to look for when assembling your team.
If you lack key skills needed to make an individual project a success, product development suffers. Is there a solution?
Integrated Computer Solutions, Inc. (ICS has relocated its Boston-area headquarters from Bedford to Waltham, Mass.
ICS' work in automotive touches both UX and CX.
The auto manufacturers are being challenged on so many fronts these days: are they up to this challenge as well?
Let's talk IVI and speech recognition. Siri-ously? Yep. Find out what we have to say!
There are many challenges when considering software development in general.
Among the many things we've learned in building retail kiosks is the expectation for user interaction changes as the size of the display gets larger.
The demand for touchscreen-related services has grown by leaps and bounds as organizations realize the myriad engineering and design elements necessary to truly deliver on a world-class touchscreen interface.
At some point in any extended-length development project, you're going to need to surge.
Planning for the unknown unknowns when developing software and building user interfaces.